Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.
I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.
What's this?
Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.
How does it work?
• [arrows] to move in absolute direction
• [x] to interact, hold and release to throw match, spam to ward off gorp
• [z] to spill ignitable goop if found
Features
Development
I would like to post some of this game's history at a later time
• add reticle -- thanks @ Steven()#6 !
• add match speed * player speed -- thanks @ Verb !
• increase directional intention -- thanks @ T_O_E !
Credits
This game was made by me, skipperd
Tips



I agree, this game is well made, albeit the controls are confusing at first. Maybe if you lit the match immediately, the game experience could be more balanced, but still pretty intense.



I appreciate that! I'm thinking about about a way to balance this a little more, I took 20% off of the match striking time for now. Thanks for the feedback.
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