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Cart #gorpslosh_1-3 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.

I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.


What's this?

Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.

How does it work?

• [arrows] to move in absolute direction
• [x] to interact, hold and release to throw match, spam to ward off gorp
• [z] to spill ignitable goop if found

Features

Doors

Cans of ignitable goop

Match throwing

Creepy eggs

Proliferating onslaught

Development

I would like to post some of this game's history at a later time

• add reticle -- thanks @ Steven()#6 !
• add match speed * player speed -- thanks @ Verb !
• increase directional intention -- thanks @ T_O_E !

Credits

This game was made by me, skipperd

Tips

  • Strike matches about a second before throwing
  • Release struck matches with directional intention
  • Use doors and walls to your advantage
  • Use gorp downtime to plan goop spillage ahead of growth
  • Get sweet highscores

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Post-Release Comments

I agree, this game is well made, albeit the controls are confusing at first. Maybe if you lit the match immediately, the game experience could be more balanced, but still pretty intense.


I appreciate that! I'm thinking about about a way to balance this a little more, I took 20% off of the match striking time for now. Thanks for the feedback.



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